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tutorials:preparing_a_3d_model_for_theater_use

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tutorials:preparing_a_3d_model_for_theater_use [2024/09/24 22:20] deltamiketutorials:preparing_a_3d_model_for_theater_use [2024/09/25 23:11] (current) deltamike
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 In the above image you will notice for this specific Steam Workshop modification/file, the ID is **1720671046**. In the above image you will notice for this specific Steam Workshop modification/file, the ID is **1720671046**.
  
-With the number in-hand **1720671046** - returning to that previously located folder/directory on your computer for your Workshop subscriptions from the previous step **SteamLibrary\steamapps\workshop\content\222880**, now locate (search for) the folder within the **222880** that is of your Steam Workshop subscription ID. +With the number in-hand **1720671046** - returning to that previously located folder/directory on your computer for your Workshop subscriptions from the previous step **SteamLibrary\steamapps\workshop\content\222880**, now locate (search for) the folder within the **222880** directory that is the same as your Steam Workshop subscription ID.  
 + 
 +<html><p style="text-align: center;"><a href="https://www.thearmorymod.com/tutorials/workshop-asset/locating-workshop-subscription-file.jpg" data-lightbox="tutorial" data-title="Locating the subscription directory and the respective .vpk file."><img class="tutorial-image-border" src="https://www.thearmorymod.com/tutorials/workshop-asset/locating-workshop-subscription-file.jpg"></a></p></html> 
 + 
 +==== 1c) Opening and Extracting Contents of Workshop .vpk File ==== 
 + 
 +<html><p style="text-align: center;"><a href="https://www.thearmorymod.com/tutorials/workshop-asset/opening-the-vpk-workshop-vpk-file.jpg" data-lightbox="tutorial" data-title="Locating and opening the .vpk file to the Workshop subscription."><img class="tutorial-image-border" src="https://www.thearmorymod.com/tutorials/workshop-asset/opening-the-vpk-workshop-vpk-file.jpg"></a></p></html> 
 + 
 +With the [[software:gcfscape|GCFScape software]] installed on your computer and with .vpk files already associated with and to open with GCFscape, open (or open with) the .vpk file, in this case **sandstorm_gloves_sec_tactical**. 
 + 
 +<html><p style="text-align: center;"><a href="https://www.thearmorymod.com/tutorials/workshop-asset/extracting-workshop-vpk-files.jpg" data-lightbox="tutorial" data-title="Extracting the contents of the open .vpk file."><img class="tutorial-image-border" src="https://www.thearmorymod.com/tutorials/workshop-asset/extracting-workshop-vpk-files.jpg"></a></p></html> 
 + 
 +A lot of modifications that are not sound modifications or do not include sounds at all I have noticed are packaged including the sound folder. Unless you are using and sourcing files specifically that are sounds, this folder is NOT needed and can be ignored. 
 + 
 +For most, if not all, 3D assets you prepare for a theater will have the obvious models folder and the materials folder for it's respective textures. Go ahead and drag those two folders (as pictured above, models & materials folders) to a folder on your computer.
  
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tutorials/preparing_a_3d_model_for_theater_use.1727241651.txt.gz · Last modified: 2024/09/24 22:20 by deltamike