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tutorials:preparing_a_3d_model_for_theater_use

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tutorials:preparing_a_3d_model_for_theater_use [2024/09/25 00:11] deltamiketutorials:preparing_a_3d_model_for_theater_use [2024/09/25 23:11] (current) deltamike
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 With the [[software:gcfscape|GCFScape software]] installed on your computer and with .vpk files already associated with and to open with GCFscape, open (or open with) the .vpk file, in this case **sandstorm_gloves_sec_tactical**. With the [[software:gcfscape|GCFScape software]] installed on your computer and with .vpk files already associated with and to open with GCFscape, open (or open with) the .vpk file, in this case **sandstorm_gloves_sec_tactical**.
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 +<html><p style="text-align: center;"><a href="https://www.thearmorymod.com/tutorials/workshop-asset/extracting-workshop-vpk-files.jpg" data-lightbox="tutorial" data-title="Extracting the contents of the open .vpk file."><img class="tutorial-image-border" src="https://www.thearmorymod.com/tutorials/workshop-asset/extracting-workshop-vpk-files.jpg"></a></p></html>
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 +A lot of modifications that are not sound modifications or do not include sounds at all I have noticed are packaged including the sound folder. Unless you are using and sourcing files specifically that are sounds, this folder is NOT needed and can be ignored.
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 +For most, if not all, 3D assets you prepare for a theater will have the obvious models folder and the materials folder for it's respective textures. Go ahead and drag those two folders (as pictured above, models & materials folders) to a folder on your computer.
  
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tutorials/preparing_a_3d_model_for_theater_use.1727248276.txt.gz · Last modified: 2024/09/25 00:11 by deltamike